She was surprised to find out that Mesta Park – with its large sycamore and oak trees that tower over houses – was one of the hottest areas in Oklahoma City. Sarah Terry-Cobo, associate planner for Oklahoma City's Office of Sustainability, led last year's heat mapping efforts. The data from the sensors last summer showed that downtown Oklahoma City was 15 degrees hotter than the outer edges of the city, like neighborhoods near Lake Stanley-Draper in the southeast. "If we want to take a deeper look for the heat stress like in our communities, community-based is the most appropriate way to understand the heat stress better," Li said. ![]() Hongwan Li, an assistant professor in the College of Public Health at the University of Oklahoma, researches air quality and helped collect data last summer. Understanding where heat pockets persist in communities is the first step to cooling those places down - and protecting residents from heat illness. Those citizen scientists attached air quality and heat monitoring sensors to their cars to take air and temperature readings of the hottest neighborhoods in Oklahoma City on an August day last year. Oklahoma City's Office of Sustainability, in partnership with the University of Oklahoma, and other environmental organizations, recruited volunteers to act as "citizen scientists" to help researchers gather key data. Last year, Oklahoma City joined 14 other cities in a national project through the National Oceanic and Atmospheric Administration (NOAA) to map where heat lingers in neighborhoods. Communities like Oklahoma City are now preparing for a future with extreme temperatures by understanding which areas are the hottest. As in, it seems the more believable option, and the one with the higher utility to boot.Climate change, driven primarily by burning fossil fuels, pushed temperatures so high last year that scientists were astounded when 2023 became the hottest year on record. So while personally, I’d be fine both with having and with not having a minimap in the game, having a (auto-mapping) minimap for bunkers would make a lot more sense to me than having a minimap for the great outsides. Conversely, your avatar wouldn’t know the bunkers, and maps/floor plans for the bunkers wouldn’t be available, so it stands to reason that your avatar would draw little maps while exploring. ![]() If they don’t, maps of the area are probably readily available in houses or shops, perhaps even at bus stops. To me, this makes sense: Your avatar is a Swede, presumably living in the area, so they probably know it reasonably well. The quest marker makes this much easier, but I’ve often wondered whether automapping wouldn’t have been better for the bunkers. If memory serves, we didn’t have a quest marker in the bunkers during the beta, so it was possible to get proper lost in the dark while trying to switch on the lights/generators, and spend quite some time in there. ![]() Not only does that make fights more rare, more meaningful, and more fun (and running from a fight a more realistic option), it also means you have a chance to stop and hide somewhere and read the map like described. That said, I haven’t really missed the minimap in GZ for two reasons:Ī) Despite the environment basically being a mix of few elements (field/tree/grass/rock), the designers were quite good at making a lot of the map sufficiently unique/recognizable so you can often tell where you are once you’ve spent some time in the game’s world.ī) GZ is very good in that it doesn’t put a trash mob in every bush. I’d have nothing against having a minimap in GZ, especially if it’s optional. ![]() For instance I wouldn’t play Elder Scrolls (Online or otherwise) without a minimap mod. I very much understand the call for minimaps in general.
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